/warps opens one screen with two lists on it.
- Player Warps — places players bought a spot for. Shops, farms, builds. This is how most people will ever find your shop; a chest shop nobody can reach does not sell anything.
- Server Warps — official destinations set up by staff. Always free
to travel to. These are the same ones
/warp <name>uses.
Player warps are ranked by how much they are used
Not by who paid most, and not by who got there first — by how many people have actually travelled there. A warp that is worth visiting climbs on its own, and one that is not sinks without anyone having to moderate it.
Buying one
Stand exactly where you want people to arrive, inside your own claim, and
run /warps buy <name>. You can add a kind and a description:
/warps buy myshop shop Diamond tools, fair prices.
| Where | Inside a claim you own. Nowhere else. |
| First warp | $1,000 |
| Second | $2,000 |
| Third | $4,000 |
| How many | One to start. Higher ranks allow more. |
Each warp costs double the last one. That is deliberate: it makes a second warp something you decide on rather than something you collect. Your rank sets how many you may own; the price decides how many are worth owning.
The top row is for sale
The nine spots at the top of the player list are sponsored, and any player can buy one. The highest bids sit there, biggest first, and a bid lasts seven days.
If someone outbids you off the row, you are refunded for the days you did not get. You only ever pay for time you actually spent at the top, so bidding is a purchase and not a gamble. The list makes it obvious which entries are paid for — they are marked, and everything below them is ranked honestly by visits.
Travelling
Click any warp to go. There is a three second delay and moving cancels it,
which is the same rule as /home and /tpa — so a warp is not
an escape hatch from a fight.
Commands
/warps— open the list/warps <name>— go straight there/warps buy <name> [shop|farm|build|other] [description]/warps delete <name>— remove it and free the slot (no refund)
Deleting a warp does not give the money back, and a warp goes with its claim — if the claim is abandoned or resized so the warp falls outside it, the warp stops being yours to keep.