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Paths

Pick a speciality and get better terms in it.

/path commits you to one of five specialisations. Between them they cover all ten Bazaar categories with no overlap, so every item on the market belongs to exactly one specialist.

Prospectorores, blocks, nether
Cultivatorfarming, food
Foresterwood, misc
Huntermob drops, end
Artificerredstone

Mastery — permanent, yours

Selling inside your field earns Mastery XP. Mastery has 25 levels and spends into a tree that forks at tier 2: Merchant for better margins, Producer for better volume. Mastery is never lost, never decays, and tops out at +8% on sells.

Standing — contested, weekly

Standing is a ladder, scored on a rolling 7 days, settled every Sunday at 20:00 at the Reckoning. Titles are a fraction of the ranked players on your path, so they get harder to hold as a path gets busier:

Grandmastertop 5% · +4% on sells
Masternext 10% · +2.5%
Journeymannext 20% · +1%

A path needs at least 4 ranked traders before it awards anything, and you have to have traded within the last 14 days to be ranked at all. Old scores drop out of the window — a huge week does not carry you forever.

Stacked at their best, Mastery and Standing are worth +12% on sells over an unspecialised player. That is the whole ceiling; there is nothing above it.

Changing your mind

/path switch then /path confirm. It costs $5,000 plus $750 per Mastery level you are giving up, and you can only do it once every 14 days. Switching at Mastery 20 costs $19,250 — deliberately steep, because a path you can abandon freely is not a specialisation.

Commands

  • /path — your tree, or the chooser if you have not picked
  • /path top — every ladder at once · also on the site
  • /path info <path> — what a path covers before you commit
  • /path history — past champions