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The Emberlord

Tier III. A group, and a plan.

Tier III · Calamity — a group, and a plan

Everything at once. Expect to lose the first few attempts and to talk about them afterwards.

RecommendedFour or more, geared and organised
Health3,200
Hits for18 before your armour
RewardEmberlord Trophy — around $12,000, shared with everyone who helped

Where

He waits in the arena at the end of the Shadow Dungeon . Travel with /warp dungeon and go in on foot.

The arena is a sphere roughly 15 blocks across the middle, and the fight cannot leave it. There is no kiting this one out into open ground.

What he does

  • Fire tornadoes, roughly every 22 seconds. They move. You should too.
  • A fireball barrage every 12 seconds — the most constant pressure in the fight. It does not break the arena, but it will break you.
  • Thickens time below half health, about every 45 seconds. A stretch where everyone is slowed at once, which is when the rest of his kit hurts most.
  • Raises the ash below 80%, every 18 seconds: eight Ashrisen — bow skeletons — stand up out of the floor around him. They keep coming for the whole fight and they all die the moment he does, so killing them buys room and nothing else. Someone has to be on crowd control or the arrows alone will finish you.
  • Stops fighting fair below 35% and starts appearing behind people. The end of this fight is not the same fight as the start.

How people beat him

Not by out-tanking him. Decide before you start who is doing damage and who is dealing with minions, and agree what happens when time slows — that is the moment groups lose, because everyone reacts at once and nobody covers anyone.

Everyone within about 50 blocks who was involved for at least 45 seconds gets a trophy.

This is the hardest thing on the server and it has not been fought by real players yet. If it turns out to be impossible rather than merely hard, that is worth reporting.